![]() The rest of the trophy list is perfectly manageable, although the 'Masterclass' trophy will also require the player to do a little grinding - remember your abilities carry over to Final Fantasy mode, so cut the grind down a little with your second playthrough. ![]() ![]() ![]() There's also one final curiosity you achieve from completing all the Chronolith trials, so if you're left scratching your head over that one like I was, that's what's up. Most of these you'll gain from completing side quests, particularly those broken into several parts, although you'll have to chase some NPCs (like Charon) if you want to obtain hers. You'll also find completing all the side missions to claim the 'curiosities' gifted to you by your friends a considerable time sink. This largely comes down to the hidden trophy 'Fantasy, Finally', which requires the player to beat the game a second time on "Final Fantasy" mode - FFXVI's extra hard new game plus mode. Trophy Tactics: Final Fantasy XVIAs the developers alluded, Final Fantasy XVI's platinum trophy is at least an 80+ hour grind. ![]() I mean, I was hardly expecting the game to reach The Witcher 3’s high standard for RPG side mission design, but I at least thought it couldn’t get worse than Final Fantasy VII Remake - how wrong I was. After all, it was early days maybe the game was just introducing players to the concept of side missions very, very slowly.Īt the 15-hour mark, I wrote a simple note: “ Side missions - will they get better?” By the end of the game, I eventually had my answer: “ No.” I have a high tolerance for piecemeal world-building, but the lifeless side mission design in FFXVI practically begged me to start skipping dialogue scenes just to wrap it up and claim the items faster. When you’re first introduced to Cid’s Hideout, your main hub for the game, and are offered two side missions - one in which you fetch wood from a guy across the hall, and one in which you give soup to three guys in the same room - I thought to myself: fine. There’s simply no denying it - FFXVI promises a big story, plenty of spectacle, and some incredible gaming moments, and it absolutely delivers on that promise.įinal Fantasy continues to battle with itselfEarly on, I gave Final Fantasy XVI’s side missions the benefit of the doubt. There’s an evident desire here to re-establish the Final Fantasy brand name as a seal of quality, and I’m happy to report that in that mission, Final Fantasy XVI absolutely succeeds. It’s a game that criticizes the needless excess of later entries in the series, like we saw with Final Fantasy XV, and instead offers players an adventure that feels massive even without a tacked-on open world or a hybrid RPG combat system. Final Fantasy 16 review - the best of the last waveAfter having luxuriated in Final Fantasy XVI’s gorgeously rendered world for over 65 hours, indulging often in its fluid combat and a generous array of side content, I admit the final note of the game left me feeling a little ungrateful.įinal Fantasy XVI is a game that celebrates the legacy of Final Fantasy, drawing swathes of inspiration from all-time classics like Final Fantasy V and VI, yet it also feels consistently like its own thing. ![]()
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